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+{
+ // How frequently the spell damages entities in ticks. 20 ticks is 1 second.
+ // Default: 5 ticks
+ "tick_rate": 5,
+ // The radius of the spell. This applies for both the particles and damage.
+ // Default: 4 blocks
+ "radius": 4.0,
+ // The damage scaling of the spell. This multiplies the base frost power of the caster to output damage.
+ // Default: 0.5x
+ "damage_frost_scaling": 0.25,
+ // The multiplier for critical damage. This is multiplied to the damage if the spell crits.
+ // Default: 2.0x
+ "damage_critical_scaling": 2.0,
+ // The amount of ticks the victim gets frozen after being hit. 20 ticks is 1 second.
+ // Default: 20 ticks
+ "frozen_ticks": 20,
+ // Chance per tick to apply frozen to the target
+ // Default: 0.10 (10%)
+ "frozen_chance": 0.1
+} \ No newline at end of file