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-rw-r--r--config/towns_and_towers/structure_enable_or_disable_new.json588
-rw-r--r--config/towns_and_towers/structure_rarity_new.json543
2 files changed, 131 insertions, 0 deletions
diff --git a/config/towns_and_towers/structure_enable_or_disable_new.json5 b/config/towns_and_towers/structure_enable_or_disable_new.json5
new file mode 100644
index 0000000..df278cb
--- /dev/null
+++ b/config/towns_and_towers/structure_enable_or_disable_new.json5
@@ -0,0 +1,88 @@
+/*
+This config file makes it possible to switch off any structure from Towns and Towers. Big thanks to Cristelknight for making this all possible.
+To disable a structure, simply set the value of that structure to "false".
+o change the rarity of a structure category, use the other file in the config.
+
+LINKS
+=====
+Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
+Modrinth link: https://modrinth.com/mod/towns-and-towers
+PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
+GitHub Repository: [NEED TO MAKE ONE]
+*/
+{
+ // Here you can find all pillager outposts.
+ "towers": {
+ "pillager_outpost_badlands": true,
+ "pillager_outpost_beach": true,
+ "pillager_outpost_birch_forest": true,
+ "pillager_outpost_desert": true,
+ "pillager_outpost_flower_forest": true,
+ "pillager_outpost_forest": true,
+ "pillager_outpost_grove": true,
+ "pillager_outpost_jungle": true,
+ "pillager_outpost_meadow": true,
+ "pillager_outpost_mushroom_fields": true,
+ "pillager_outpost_ocean": true,
+ "pillager_outpost_old_growth_taiga": true,
+ "pillager_outpost_savanna": true,
+ "pillager_outpost_savanna_plateau": true,
+ "pillager_outpost_snowy_beach": true,
+ "pillager_outpost_snowy_plains": true,
+ "pillager_outpost_snowy_slopes": true,
+ "pillager_outpost_sparse_jungle": true,
+ "pillager_outpost_sunflower_plains": true,
+ "pillager_outpost_swamp": true,
+ "pillager_outpost_taiga": true,
+ "pillager_outpost_snowy_taiga": true,
+ "pillager_outpost_wooded_badlands": true,
+ // Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
+ "exclusives": {
+ "pillager_outpost_mediterranean": true,
+ "pillager_outpost_tudor": true,
+ "pillager_outpost_classic": true,
+ "pillager_outpost_oriental": true,
+ "pillager_outpost_swedish": true,
+ "pillager_outpost_iberian": true,
+ "pillager_outpost_rustic": true
+ }
+ },
+ // Here you can find all structures that aren't villages or outposts.
+ "other": {
+ "mimic_desert": true,
+ "wreckage_ocean": true
+ },
+ // Here you can find all villages.
+ "towns": {
+ "village_badlands": true,
+ "village_beach": true,
+ "village_birch_forest": true,
+ "village_flower_forest": true,
+ "village_forest": true,
+ "village_snowy_slopes": true,
+ "village_jungle": true,
+ "village_meadow": true,
+ "village_mushroom_fields": true,
+ "village_ocean": true,
+ "village_old_growth_taiga": true,
+ "village_grove": true,
+ "village_savanna_plateau": true,
+ "village_sunflower_plains": true,
+ "village_snowy_taiga": true,
+ "village_sparse_jungle": true,
+ "village_swamp": true,
+ "village_wooded_badlands": true,
+ // Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.).
+ "exclusives": {
+ "village_mediterranean": true,
+ "village_swedish": true,
+ "village_tudor": true,
+ "village_wandering_trader_camp": true,
+ "village_classic": true,
+ "village_rustic": true,
+ "village_iberian": true,
+ "village_nilotic": true,
+ "village_piglin": true
+ }
+ }
+} \ No newline at end of file
diff --git a/config/towns_and_towers/structure_rarity_new.json5 b/config/towns_and_towers/structure_rarity_new.json5
new file mode 100644
index 0000000..48dbffc
--- /dev/null
+++ b/config/towns_and_towers/structure_rarity_new.json5
@@ -0,0 +1,43 @@
+/*
+This config file makes it possible to change the spacing, separation, salt (and frequency) of Towns and Towers' structure sets. Big thanks to Cristelknight for making this all possible.
+ SPACING --- controls how far a structure can be from others of its kind
+ SEPARATION --- controls how close to each other two structures of the same type can be.
+By default, the values should be 48/24 for villages and outposts (spacing/separation respectively) - a hypothetical village is going to appear not further than 48 chunks away (ca. 760 blocks), but not closer than 24 chunks (ca. 380 blocks).
+ * If you want a structure to spawn more frequently, decrease those values.
+ * If you want a structure to spawn less frequently, increase those values.
+KEEP IN MIND THAT SPACING ALWAYS NEEDS TO BE HIGHER THAN SEPARATION.
+
+LINKS
+=====
+Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers
+Modrinth link: https://modrinth.com/mod/towns-and-towers
+PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/
+GitHub Repository: [NEED TO MAKE ONE]
+*/
+{
+ // Here you can find all pillager outposts.
+ "towers": {
+ // DEFAULT 48
+ "spacing": 48,
+ // DEFAULT 24
+ "separation": 24,
+ "frequency": 0.2,
+ "salt": 205745294
+ },
+ // Here you can find all structures that aren't villages or outposts.
+ "other": {
+ // DEFAULT 32
+ "spacing": 32,
+ // DEFAULT 16
+ "separation": 16,
+ "salt": 30084234
+ },
+ // Here you can find all villages.
+ "towns": {
+ // DEFAULT 48
+ "spacing": 48,
+ // DEFAULT 24
+ "separation": 24,
+ "salt": 10587309
+ }
+} \ No newline at end of file