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+#Game settings
+[settings]
+ #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
+ enableVanillaCropCrates = true
+ #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
+ farmersBuyFDCrops = true
+ #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
+ wanderingTraderSellsFDItems = true
+ #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
+ #Range: 0.0 ~ 1.0
+ richSoilBoostChance = 0.2
+ #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
+ #Range: 0.0 ~ 1.0
+ cuttingBoardFortuneBonus = 0.1
+ #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
+ enableRopeReeling = true
+ #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
+ #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
+ canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
+
+#Farming
+[farming]
+ #Which rope should Tomato Vines leave behind when mined by hand?
+ defaultTomatoVineRope = "farmersdelight:rope"
+ #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
+ #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
+ enableTomatoVineClimbingTaggedRopes = true
+
+#Recipe book
+[recipe_book]
+ #Should the Cooking Pot have a Recipe Book available on its interface?
+ enableRecipeBookCookingPot = true
+
+#Vanilla item overrides
+[overrides]
+ #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
+ vanillaSoupExtraEffects = true
+ #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
+ rabbitStewJumpBoost = true
+ #Should the Dispenser be able to operate a Cutting Board in front of it?
+ dispenserUsesToolsOnCuttingBoard = true
+
+ #Stack size overrides
+ [overrides.stack_size]
+ #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
+ enableStackableSoupItems = true
+ #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
+ soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
+
+#World generation
+[world]
+ #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
+ generateFDChestLoot = true
+ #Should FD generate Compost Heaps across all village biomes?
+ genVillageCompostHeaps = true
+ #Should FD crops show up planted randomly in various village farms?
+ genFDCropsOnVillageFarms = true
+
+ #Wild Cabbage generation
+ [world.wild_cabbages]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 30
+
+ #Sea Beet generation
+ [world.wild_beetroots]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 30
+
+ #Wild Potato generation
+ [world.wild_potatoes]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 100
+
+ #Wild Carrot generation
+ [world.wild_carrots]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 120
+
+ #Wild Onion generation
+ [world.wild_onions]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 120
+
+ #Tomato Vines generation
+ [world.wild_tomatoes]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 100
+
+ #Wild Rice generation
+ [world.wild_rice]
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 20
+
+ #Brown Mushroom Colony generation
+ [world.brown_mushroom_colonies]
+ #Generate brown mushroom colonies on mushroom fields
+ genBrownMushroomColony = true
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 15
+
+ #Red Mushroom Colony generation
+ [world.red_mushroom_colonies]
+ #Generate red mushroom colonies on mushroom fields
+ genRedMushroomColony = true
+ #Chance of generating clusters. Smaller value = more frequent.
+ #Range: > 0
+ chance = 15