diff options
| author | Felix Perktold <> | 2026-07-23 20:26:04 +0000 |
|---|---|---|
| committer | Felix Perktold <> | 2026-07-23 20:26:04 +0000 |
| commit | e1feb22144d2821c577cb0a281f77c54306f437c (patch) | |
| tree | c88aa93100893508ba9d60d2db55730f5a711616 /config/farmersdelight-common.toml | |
asd
Diffstat (limited to 'config/farmersdelight-common.toml')
| -rw-r--r-- | config/farmersdelight-common.toml | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/config/farmersdelight-common.toml b/config/farmersdelight-common.toml new file mode 100644 index 0000000..5be3e03 --- /dev/null +++ b/config/farmersdelight-common.toml @@ -0,0 +1,115 @@ +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? + enableRopeReeling = true + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Farming +[farming] + #Which rope should Tomato Vines leave behind when mined by hand? + defaultTomatoVineRope = "farmersdelight:rope" + #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? + #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. + enableTomatoVineClimbingTaggedRopes = true + +#Recipe book +[recipe_book] + #Should the Cooking Pot have a Recipe Book available on its interface? + enableRecipeBookCookingPot = true + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? + rabbitStewJumpBoost = true + #Should the Dispenser be able to operate a Cutting Board in front of it? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Should FD generate Compost Heaps across all village biomes? + genVillageCompostHeaps = true + #Should FD crops show up planted randomly in various village farms? + genFDCropsOnVillageFarms = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 20 + + #Brown Mushroom Colony generation + [world.brown_mushroom_colonies] + #Generate brown mushroom colonies on mushroom fields + genBrownMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + + #Red Mushroom Colony generation + [world.red_mushroom_colonies] + #Generate red mushroom colonies on mushroom fields + genRedMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 |
