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authorFelix Perktold <>2026-07-23 20:26:04 +0000
committerFelix Perktold <>2026-07-23 20:26:04 +0000
commite1feb22144d2821c577cb0a281f77c54306f437c (patch)
treec88aa93100893508ba9d60d2db55730f5a711616 /config/comforts-server.toml
asd
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+#If enabled, players automatically attempt to use sleeping bags when placed.
+autoUse = true
+#If enabled, players cannot sleep again for a period of time after sleeping.
+restrictSleeping = false
+#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
+#Range: 1.0 ~ 20.0
+restMultiplier = 2.0
+#The time of day that hammocks can be used.
+#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
+hammockUse = "DAY"
+#The time of day that sleeping bags can be used.
+#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
+sleepingBagUse = "NIGHT"
+#What percentage of players must sleep to skip the day.
+#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
+#A value of less than 0 will default to the playerSleepingPercentage game rule.
+#
+#Range: -1 ~ 100
+daySleepingPercentage = -1
+#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
+#Range: -2000 ~ 2000
+dayWakeTimeOffset = 0
+#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
+#Range: -2000 ~ 2000
+nightWakeTimeOffset = 0
+#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
+hammocksStopPhantoms = true
+#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
+sleepingBagsStopPhantoms = true
+#The percentage chance that a sleeping bag will break upon use.
+#Range: 0 ~ 100
+sleepingBagBreakChance = 0
+#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
+#Range: -1.0 ~ 1.0
+sleepingBagBreakChanceLuckMultiplier = 0.0
+#The status effects to apply to players after using the sleeping bag.
+#Format: effect;duration(secs);power
+sleepingBagEffects = []