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{
// How frequently the spell damages entities in ticks. 20 ticks is 1 second.
// Default: 5 ticks
"tick_rate": 5,
// The radius of the spell. This applies for both the particles and damage.
// Default: 4 blocks
"radius": 4.0,
// The damage scaling of the spell. This multiplies the base frost power of the caster to output damage.
// Default: 0.5x
"damage_frost_scaling": 0.25,
// The multiplier for critical damage. This is multiplied to the damage if the spell crits.
// Default: 2.0x
"damage_critical_scaling": 2.0,
// The amount of ticks the victim gets frozen after being hit. 20 ticks is 1 second.
// Default: 20 ticks
"frozen_ticks": 20,
// Chance per tick to apply frozen to the target
// Default: 0.10 (10%)
"frozen_chance": 0.1
}
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