summaryrefslogtreecommitdiff
path: root/config/railways-client.toml
diff options
context:
space:
mode:
Diffstat (limited to 'config/railways-client.toml')
-rw-r--r--config/railways-client.toml67
1 files changed, 67 insertions, 0 deletions
diff --git a/config/railways-client.toml b/config/railways-client.toml
new file mode 100644
index 0000000..f639085
--- /dev/null
+++ b/config/railways-client.toml
@@ -0,0 +1,67 @@
+#.
+#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
+[client]
+ #.
+ #Show extended debug info in coupler goggle overlay
+ showExtendedCouplerDebug = false
+ #.
+ #Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash
+ skipClientDerailing = false
+ #.
+ #Use a scanline shader when spying through a conductor
+ useConductorSpyShader = true
+ #.
+ #Vertical offset for track overlays
+ #Range: -256.0 ~ 256.0
+ trackOverlayOffset = 0.0
+ #.
+ #Whether to actually apply the dev cape (ignored for non-devs)
+ #This setting may require a relog to take effect
+ useDevCape = true
+ #.
+ #Should the normal create conductor cap be rendered on top of the conductors existing hat?
+ renderNormalCap = true
+ #.
+ #Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains?
+ animatedFlywheels = true
+ #.
+ #Allow all wrenches to auto-fill `/snr shadow_realm banish` when sneak-used, without requiring the tag ShadowHammer.
+ universalShadowWrench = false
+
+ #.
+ #Smoke Settings
+ [client.smoke]
+ #.
+ #Smoke particle style
+ #Allowed Values: VANILLA, OLD, CARTOON
+ smokeType = "CARTOON"
+
+ #.
+ #Old-style Smoke Settings
+ [client.smoke.old]
+ #.
+ #[in Ticks]
+ #Lifetime of smoke particles emitted by contraptions
+ #Range: 20 ~ 1000
+ smokeLifetime = 500
+ #.
+ #Smoke emission rate on contraptions
+ #Range: 0.0 ~ 10.0
+ smokePercentage = 0.75
+ #.
+ #Smoke texture quality
+ #Allowed Values: LOW, MEDIUM, HIGH, ULTRA
+ smokeQuality = "HIGH"
+ #.
+ #Thicker smoke (renders 2 extra layers per particle)
+ thickerSmoke = true
+
+ #.
+ #Cartoon-style Smoke Settings
+ [client.smoke.cartoon]
+ #.
+ #Spawn faster-rising small puffs of smoke on an interval
+ spawnFasterPuffs = true
+ #.
+ #Spawn steam on an interval
+ spawnSteam = false