diff options
Diffstat (limited to 'config/artifacts')
| -rw-r--r-- | config/artifacts/client.json5 | 17 | ||||
| -rw-r--r-- | config/artifacts/common.json5 | 36 |
2 files changed, 53 insertions, 0 deletions
diff --git a/config/artifacts/client.json5 b/config/artifacts/client.json5 new file mode 100644 index 0000000..5f1d6db --- /dev/null +++ b/config/artifacts/client.json5 @@ -0,0 +1,17 @@ +{ + // Whether models for gloves should be shown in first person + "showFirstPersonGloves": true, + // Whether artifacts should have tooltips explaining their effects + "showTooltips": true, + // Whether mimics can use textures from Lootr or Quark + "useModdedMimicTextures": true, + // Display artifacts on cooldown next to the hotbar + "enableCooldownOverlay": false, + /* Location of the artifact cooldown gui element + Distance from the hotbar measured in pixels + Negative values place the element left of the hotbar + */ + "cooldownOverlayOffset": 10, + // Whether the cosmetics toggle tooltip should be shown even when cosmetics are toggled on + "alwaysShowCosmeticsToggleTooltip": true +}
\ No newline at end of file diff --git a/config/artifacts/common.json5 b/config/artifacts/common.json5 new file mode 100644 index 0000000..c1db3de --- /dev/null +++ b/config/artifacts/common.json5 @@ -0,0 +1,36 @@ +{ + // The chance everlasting beef drops when a cow or mooshroom is killed by a player + "everlastingBeefChance": 0.002, + // The chance that a skeleton, zombie or piglin spawns with an artifact equipped + "entityEquipmentChance": 0.001, + // The chance that an artifact generates in suspicious sand or gravel + "archaeologyChance": 0.0625, + // Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds + "modifyHurtSounds": true, + "campsite": { + /* How many times a campsite will attempt to generate per chunk + Set this to 0 to prevent campsites from generating + */ + "count": 4, + // The minimum height campsites can spawn at + "minY": -60, + // The maximum height campsites can spawn at + "maxY": 40, + // Probability that a campsite has a mimic instead of a chest + "mimicChance": 0.3, + // Whether to use wooden chests from other mods when generating campsites + "useModdedChests": true, + // Whether campsites can contain blocks that emit light + "allowLightSources": true + }, + /* Affects how common artifacts are in chests. + Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common. + Doubling this value will make artifacts approximately twice as hard to find, and vice versa. + To prevent artifacts from appearing as chest loot, set this to 10000. + + To disable or change the effects of specific items, the /gamerule command can be used. + A list of available game rules and their effects can be found on the wiki on GitHub: + https://github.com/ochotonida/artifacts/wiki + */ + "artifactRarity": 1.0 +}
\ No newline at end of file |
