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| author | Felix Perktold <> | 2026-07-23 20:26:04 +0000 |
|---|---|---|
| committer | Felix Perktold <> | 2026-07-23 20:26:04 +0000 |
| commit | e1feb22144d2821c577cb0a281f77c54306f437c (patch) | |
| tree | c88aa93100893508ba9d60d2db55730f5a711616 /config/ferritecore.mixin.properties | |
asd
Diffstat (limited to 'config/ferritecore.mixin.properties')
| -rw-r--r-- | config/ferritecore.mixin.properties | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/config/ferritecore.mixin.properties b/config/ferritecore.mixin.properties new file mode 100644 index 0000000..2b63d85 --- /dev/null +++ b/config/ferritecore.mixin.properties @@ -0,0 +1,22 @@ +# Replace the blockstate neighbor table +replaceNeighborLookup = true +# Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +# Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +# Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +# Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +# Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +# Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true +# Use smaller data structures for "simple" models, especially models with few side-specific faces +modelSides = true +# Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +# Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +# Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false |
