diff options
| author | Felix Perktold <> | 2026-07-23 20:26:04 +0000 |
|---|---|---|
| committer | Felix Perktold <> | 2026-07-23 20:26:04 +0000 |
| commit | e1feb22144d2821c577cb0a281f77c54306f437c (patch) | |
| tree | c88aa93100893508ba9d60d2db55730f5a711616 /config/betterfortresses/fabric-1_20 | |
asd
Diffstat (limited to 'config/betterfortresses/fabric-1_20')
| -rw-r--r-- | config/betterfortresses/fabric-1_20/README.txt | 26 | ||||
| -rw-r--r-- | config/betterfortresses/fabric-1_20/itemframes.json | 48 |
2 files changed, 74 insertions, 0 deletions
diff --git a/config/betterfortresses/fabric-1_20/README.txt b/config/betterfortresses/fabric-1_20/README.txt new file mode 100644 index 0000000..ffdedac --- /dev/null +++ b/config/betterfortresses/fabric-1_20/README.txt @@ -0,0 +1,26 @@ +###################################### +# itemframes.json # +###################################### + This file contains ItemRandomizers describing the probability distribution of items in item frames. +Item frames only spawn in certain rooms and hallway pieces. +For information on ItemRandomizers, see the bottom of this README. +###################################### +# ItemRandomizers # +###################################### +Describes a set of items and the probability of each item being chosen. + - entries: An object where each entry's key is an item, and each value is that item's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultItem: The item used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultItem being selected. +Here's an example ItemRandomizer: +{ + "entries": { + "minecraft:cobblestone": 0.25, + "minecraft:air": 0.2, + "minecraft:stone_sword": 0.1 + }, + "defaultItem": "minecraft:iron_axe" +} +This randomizer has a 25% chance of returning cobblestone, 20% chance of choosing air, +10% chance of choosing a stone sword, and a 100 - (25 + 20 + 10) = 45% chance of choosing iron axe (since it's the default item). diff --git a/config/betterfortresses/fabric-1_20/itemframes.json b/config/betterfortresses/fabric-1_20/itemframes.json new file mode 100644 index 0000000..7e7d2fe --- /dev/null +++ b/config/betterfortresses/fabric-1_20/itemframes.json @@ -0,0 +1,48 @@ +{ + "weaponItems": { + "entries": { + "golden_sword": 0.05, + "stone_axe": 0.025, + "shield": 0.025, + "stone_sword": 0.025, + "netherite_sword": 0.005, + "iron_sword": 0.025, + "golden_axe": 0.05, + "iron_axe": 0.025 + }, + "defaultItem": "air" + }, + "lootItems": { + "entries": { + "nether_wart": 0.1, + "gold_ingot": 0.1, + "gold_nugget": 0.2 + }, + "defaultItem": "air" + }, + "studyItems": { + "entries": { + "paper": 0.1, + "enchanted_book": 0.1, + "book": 0.4, + "writable_book": 0.1 + }, + "defaultItem": "air" + }, + "messHallItems": { + "entries": { + "cooked_porkchop": 0.3, + "gold_ingot": 0.2, + "porkchop": 0.3 + }, + "defaultItem": "air" + }, + "alchemyItems": { + "entries": { + "fire_charge": 0.2, + "magma_cream": 0.3, + "quartz": 0.3 + }, + "defaultItem": "air" + } +}
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