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authorFelix Perktold <>2026-07-23 20:26:04 +0000
committerFelix Perktold <>2026-07-23 20:26:04 +0000
commite1feb22144d2821c577cb0a281f77c54306f437c (patch)
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+######################################
+# armorstands.json #
+######################################
+ This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
+Armor stands spawn in armory rooms and wardrobe rooms.
+For information on ItemRandomizers, see the bottom of this README.
+######################################
+# itemframes.json #
+######################################
+ This file contains ItemRandomizers describing the probability distribution of items in item frames.
+Item frames only spawn in food storage rooms and armoury rooms.
+For information on ItemRandomizers, see the bottom of this README.
+######################################
+# ItemRandomizers #
+######################################
+Describes a set of items and the probability of each item being chosen.
+ - entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
+ The total sum of all probabilities SHOULD NOT exceed 1.0!
+ - defaultItem: The item used for any leftover probability ranges.
+ For example, if the total sum of all the probabilities of the entries is 0.6, then
+ there is a 0.4 chance of the defaultItem being selected.
+Here's an example ItemRandomizer:
+"entries": {
+ "minecraft:stone_axe": 0.25,
+ "minecraft:shield": 0.2,
+ "minecraft:air": 0.1
+},
+"defaultItem": "minecraft:iron_axe"
+For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
+10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).