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authorFelix Perktold <>2026-07-23 20:26:04 +0000
committerFelix Perktold <>2026-07-23 20:26:04 +0000
commite1feb22144d2821c577cb0a281f77c54306f437c (patch)
treec88aa93100893508ba9d60d2db55730f5a711616 /config/artifacts/common.json5
asd
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+{
+ // The chance everlasting beef drops when a cow or mooshroom is killed by a player
+ "everlastingBeefChance": 0.002,
+ // The chance that a skeleton, zombie or piglin spawns with an artifact equipped
+ "entityEquipmentChance": 0.001,
+ // The chance that an artifact generates in suspicious sand or gravel
+ "archaeologyChance": 0.0625,
+ // Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds
+ "modifyHurtSounds": true,
+ "campsite": {
+ /* How many times a campsite will attempt to generate per chunk
+ Set this to 0 to prevent campsites from generating
+ */
+ "count": 4,
+ // The minimum height campsites can spawn at
+ "minY": -60,
+ // The maximum height campsites can spawn at
+ "maxY": 40,
+ // Probability that a campsite has a mimic instead of a chest
+ "mimicChance": 0.3,
+ // Whether to use wooden chests from other mods when generating campsites
+ "useModdedChests": true,
+ // Whether campsites can contain blocks that emit light
+ "allowLightSources": true
+ },
+ /* Affects how common artifacts are in chests.
+ Values above 1 will make artifacts rarer, values between 0 and 1 will make artifacts more common.
+ Doubling this value will make artifacts approximately twice as hard to find, and vice versa.
+ To prevent artifacts from appearing as chest loot, set this to 10000.
+
+ To disable or change the effects of specific items, the /gamerule command can be used.
+ A list of available game rules and their effects can be found on the wiki on GitHub:
+ https://github.com/ochotonida/artifacts/wiki
+ */
+ "artifactRarity": 1.0
+} \ No newline at end of file