{ // How frequently the spell damages entities in ticks. 20 ticks is 1 second. // Default: 5 ticks "tick_rate": 5, // The radius of the spell. This applies for both the particles and damage. // Default: 4 blocks "radius": 4.0, // The damage scaling of the spell. This multiplies the base frost power of the caster to output damage. // Default: 0.5x "damage_frost_scaling": 0.25, // The multiplier for critical damage. This is multiplied to the damage if the spell crits. // Default: 2.0x "damage_critical_scaling": 2.0, // The amount of ticks the victim gets frozen after being hit. 20 ticks is 1 second. // Default: 20 ticks "frozen_ticks": 20, // Chance per tick to apply frozen to the target // Default: 0.10 (10%) "frozen_chance": 0.1 }