From e1feb22144d2821c577cb0a281f77c54306f437c Mon Sep 17 00:00:00 2001 From: Felix Perktold <> Date: Thu, 23 Jul 2026 20:26:04 +0000 Subject: asd --- .../structure_enable_or_disable_new.json5 | 88 ++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 config/towns_and_towers/structure_enable_or_disable_new.json5 (limited to 'config/towns_and_towers/structure_enable_or_disable_new.json5') diff --git a/config/towns_and_towers/structure_enable_or_disable_new.json5 b/config/towns_and_towers/structure_enable_or_disable_new.json5 new file mode 100644 index 0000000..df278cb --- /dev/null +++ b/config/towns_and_towers/structure_enable_or_disable_new.json5 @@ -0,0 +1,88 @@ +/* +This config file makes it possible to switch off any structure from Towns and Towers. Big thanks to Cristelknight for making this all possible. +To disable a structure, simply set the value of that structure to "false". +o change the rarity of a structure category, use the other file in the config. + +LINKS +===== +Curseforge link: https://www.curseforge.com/minecraft/mc-mods/towns-and-towers +Modrinth link: https://modrinth.com/mod/towns-and-towers +PMC link: https://www.planetminecraft.com/data-pack/towns-amp-towers-structure-overhaul/ +GitHub Repository: [NEED TO MAKE ONE] +*/ +{ + // Here you can find all pillager outposts. + "towers": { + "pillager_outpost_badlands": true, + "pillager_outpost_beach": true, + "pillager_outpost_birch_forest": true, + "pillager_outpost_desert": true, + "pillager_outpost_flower_forest": true, + "pillager_outpost_forest": true, + "pillager_outpost_grove": true, + "pillager_outpost_jungle": true, + "pillager_outpost_meadow": true, + "pillager_outpost_mushroom_fields": true, + "pillager_outpost_ocean": true, + "pillager_outpost_old_growth_taiga": true, + "pillager_outpost_savanna": true, + "pillager_outpost_savanna_plateau": true, + "pillager_outpost_snowy_beach": true, + "pillager_outpost_snowy_plains": true, + "pillager_outpost_snowy_slopes": true, + "pillager_outpost_sparse_jungle": true, + "pillager_outpost_sunflower_plains": true, + "pillager_outpost_swamp": true, + "pillager_outpost_taiga": true, + "pillager_outpost_snowy_taiga": true, + "pillager_outpost_wooded_badlands": true, + // Here you can find all pillager outposts which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.). + "exclusives": { + "pillager_outpost_mediterranean": true, + "pillager_outpost_tudor": true, + "pillager_outpost_classic": true, + "pillager_outpost_oriental": true, + "pillager_outpost_swedish": true, + "pillager_outpost_iberian": true, + "pillager_outpost_rustic": true + } + }, + // Here you can find all structures that aren't villages or outposts. + "other": { + "mimic_desert": true, + "wreckage_ocean": true + }, + // Here you can find all villages. + "towns": { + "village_badlands": true, + "village_beach": true, + "village_birch_forest": true, + "village_flower_forest": true, + "village_forest": true, + "village_snowy_slopes": true, + "village_jungle": true, + "village_meadow": true, + "village_mushroom_fields": true, + "village_ocean": true, + "village_old_growth_taiga": true, + "village_grove": true, + "village_savanna_plateau": true, + "village_sunflower_plains": true, + "village_snowy_taiga": true, + "village_sparse_jungle": true, + "village_swamp": true, + "village_wooded_badlands": true, + // Here you can find all villages which are exclusive to other worldgen mods (ex.: WWOO, Terralith, BoP, BYG, etc.). + "exclusives": { + "village_mediterranean": true, + "village_swedish": true, + "village_tudor": true, + "village_wandering_trader_camp": true, + "village_classic": true, + "village_rustic": true, + "village_iberian": true, + "village_nilotic": true, + "village_piglin": true + } + } +} \ No newline at end of file -- cgit v1.2.3