From e1feb22144d2821c577cb0a281f77c54306f437c Mon Sep 17 00:00:00 2001 From: Felix Perktold <> Date: Thu, 23 Jul 2026 20:26:04 +0000 Subject: asd --- config/death_knights/spells/blood/blood_boil.json5 | 21 +++++++++++++++++++++ .../death_knights/spells/blood/death_strike.json5 | 11 +++++++++++ config/death_knights/spells/blood/marrowrend.json5 | 17 +++++++++++++++++ .../spells/blood/passive/blood_thirst.json5 | 5 +++++ 4 files changed, 54 insertions(+) create mode 100644 config/death_knights/spells/blood/blood_boil.json5 create mode 100644 config/death_knights/spells/blood/death_strike.json5 create mode 100644 config/death_knights/spells/blood/marrowrend.json5 create mode 100644 config/death_knights/spells/blood/passive/blood_thirst.json5 (limited to 'config/death_knights/spells/blood') diff --git a/config/death_knights/spells/blood/blood_boil.json5 b/config/death_knights/spells/blood/blood_boil.json5 new file mode 100644 index 0000000..faae76b --- /dev/null +++ b/config/death_knights/spells/blood/blood_boil.json5 @@ -0,0 +1,21 @@ +{ + // How frequently the spell damages victims in ticks. 20 ticks is 1 second. + // Default: 40 ticks + "tick_rate": 40, + // The maximum stacks of Blood Plague that Blood Boil will apply. + // Default: 2 stacks + "max_stacks": 2, + // Whether or not the duration of Blood Plague should be reset if the max stacks are reached. + // Default: true + "reset_duration_if_max_stacks": true, + // The radius the death knight has to be for the victim to receive damage when it ticks. + // If there are multiple blood death knights within the radius, the victim will only take damage from the closest one. + // Default: 5 blocks + "radius": 5.0, + // The duration of the Blood Plague debuff in ticks. 20 ticks is 1 second. + // Default: 600 ticks (30 seconds) + "duration_ticks": 600, + // The damage scaling of the spell. This multiplies the base blood power of the caster to output damage. + // Default: 0.1x + "damage_blood_scaling": 0.1 +} \ No newline at end of file diff --git a/config/death_knights/spells/blood/death_strike.json5 b/config/death_knights/spells/blood/death_strike.json5 new file mode 100644 index 0000000..7e9cd35 --- /dev/null +++ b/config/death_knights/spells/blood/death_strike.json5 @@ -0,0 +1,11 @@ +{ + // The amount of health the death knight will heal when Death Strike is used. + // Default: 0.10, (10%) of the Death Knight's Max Health + "max_health_healing": 0.1, + // If the death knight's health is full, should the spell apply an absorption effect instead? + // Default: true + "apply_absorption_if_full": true, + // The duration of the absorption effect in ticks. 20 ticks is 1 second. + // Default: 160 ticks (8 seconds) + "absorption_duration": 160 +} \ No newline at end of file diff --git a/config/death_knights/spells/blood/marrowrend.json5 b/config/death_knights/spells/blood/marrowrend.json5 new file mode 100644 index 0000000..fc571e5 --- /dev/null +++ b/config/death_knights/spells/blood/marrowrend.json5 @@ -0,0 +1,17 @@ +{ + // The effect to apply to the Death Knight when hitting an enemy. + // Default: minecraft:resistance + "effect_to_apply": "minecraft:resistance", + // The amount of the effect's stacks given when hitting an enemy. + // Default: 3 stacks (Resistance III) + "stack_amount": 3, + // The maximum amount of the effect that Marrowrend should stack up to. + // Default: 4 stacks + "max_stacks": 4, + // The duration of the resistance effect in ticks. 20 ticks is 1 second. + // Default: 200 ticks (10 seconds) + "effect_duration": 200, + // The chance to reduce the stack count by 1 when an enemy hits the Death Knight. + // Default: 1.00 (100% chance) + "stack_reduction_chance": 1.0 +} \ No newline at end of file diff --git a/config/death_knights/spells/blood/passive/blood_thirst.json5 b/config/death_knights/spells/blood/passive/blood_thirst.json5 new file mode 100644 index 0000000..e6d90aa --- /dev/null +++ b/config/death_knights/spells/blood/passive/blood_thirst.json5 @@ -0,0 +1,5 @@ +{ + // Defines how much blood power is needed to heal 1% of the maximum health of the player. + // Default: 2.5 Blood Power = 1% max health healing + "oncepercent_heal_amount": 2.5 +} \ No newline at end of file -- cgit v1.2.3