From e1feb22144d2821c577cb0a281f77c54306f437c Mon Sep 17 00:00:00 2001 From: Felix Perktold <> Date: Thu, 23 Jul 2026 20:26:04 +0000 Subject: asd --- config/betterstrongholds/fabric-1_20/README.txt | 49 +++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 config/betterstrongholds/fabric-1_20/README.txt (limited to 'config/betterstrongholds/fabric-1_20/README.txt') diff --git a/config/betterstrongholds/fabric-1_20/README.txt b/config/betterstrongholds/fabric-1_20/README.txt new file mode 100644 index 0000000..96b8874 --- /dev/null +++ b/config/betterstrongholds/fabric-1_20/README.txt @@ -0,0 +1,49 @@ +###################################### +# ores.json # +###################################### + This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen. +These probabilities are used in treasure rooms in the stronghold, in which +piles of ore have a chance of spawning. +For information on BlockSetSelectors, see the bottom of this README. +###################################### +# rareblocks.json # +###################################### + This file contains a BlockSetSelector describing the probability of a given block being chosen. +These probabilities are used in grand libraries, in which +two rare blocks will spawn. +For information on BlockSetSelectors, see the bottom of this README. +###################################### +# armorstands.json # +###################################### + This file contains ItemSetSelectors describing the probability distribution of armor on armor stands. +Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms. +For information on ItemSetSelectors, see the bottom of this README. +###################################### +# itemframes.json # +###################################### + This file contains ItemSetSelectors describing the probability distribution of items in item frames. +Item frames only spawn in storage rooms and armoury rooms. +For information on ItemSetSelectors, see the bottom of this README. +###################################### +# BlockSetSelectors # +###################################### +Describes a set of blockstates and the probability of each blockstate being chosen. + - entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultBlock: The blockstate used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultBlock being selected. +Here's an example block selector: +"entries": { + "minecraft:cobblestone": 0.25, + "minecraft:air": 0.2, + "minecraft:stone_bricks": 0.1 +}, +"defaultBlock": "minecraft:oak_planks" +For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air, +10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). +###################################### +# ItemSetSelectors # +###################################### +Describes a set of items and the probability of each item being chosen. +Works the same as BlockSetSelectors, but with items instead of blockstates. -- cgit v1.2.3