From e1feb22144d2821c577cb0a281f77c54306f437c Mon Sep 17 00:00:00 2001 From: Felix Perktold <> Date: Thu, 23 Jul 2026 20:26:04 +0000 Subject: asd --- config/betterdeserttemples/fabric-1_20/README.txt | 30 +++++++++++ .../fabric-1_20/armorstands.json | 58 ++++++++++++++++++++++ .../fabric-1_20/itemframes.json | 31 ++++++++++++ 3 files changed, 119 insertions(+) create mode 100644 config/betterdeserttemples/fabric-1_20/README.txt create mode 100644 config/betterdeserttemples/fabric-1_20/armorstands.json create mode 100644 config/betterdeserttemples/fabric-1_20/itemframes.json (limited to 'config/betterdeserttemples/fabric-1_20') diff --git a/config/betterdeserttemples/fabric-1_20/README.txt b/config/betterdeserttemples/fabric-1_20/README.txt new file mode 100644 index 0000000..09b809b --- /dev/null +++ b/config/betterdeserttemples/fabric-1_20/README.txt @@ -0,0 +1,30 @@ +###################################### +# armorstands.json # +###################################### + This file contains ItemRandomizers describing the probability distribution of armor on armor stands. +Armor stands spawn in armory rooms and wardrobe rooms. +For information on ItemRandomizers, see the bottom of this README. +###################################### +# itemframes.json # +###################################### + This file contains ItemRandomizers describing the probability distribution of items in item frames. +Item frames only spawn in food storage rooms and armoury rooms. +For information on ItemRandomizers, see the bottom of this README. +###################################### +# ItemRandomizers # +###################################### +Describes a set of items and the probability of each item being chosen. + - entries: An object where each entry's key is a item, and each value is that item's probability of being chosen. + The total sum of all probabilities SHOULD NOT exceed 1.0! + - defaultItem: The item used for any leftover probability ranges. + For example, if the total sum of all the probabilities of the entries is 0.6, then + there is a 0.4 chance of the defaultItem being selected. +Here's an example ItemRandomizer: +"entries": { + "minecraft:stone_axe": 0.25, + "minecraft:shield": 0.2, + "minecraft:air": 0.1 +}, +"defaultItem": "minecraft:iron_axe" +For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield, +10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item). diff --git a/config/betterdeserttemples/fabric-1_20/armorstands.json b/config/betterdeserttemples/fabric-1_20/armorstands.json new file mode 100644 index 0000000..fd33497 --- /dev/null +++ b/config/betterdeserttemples/fabric-1_20/armorstands.json @@ -0,0 +1,58 @@ +{ + "armoryHelmets": { + "entries": { + "chainmail_helmet": 0.3, + "golden_helmet": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeHelmets": { + "entries": { + "chainmail_helmet": 0.2, + "leather_helmet": 0.4 + }, + "defaultItem": "air" + }, + "armoryChestplates": { + "entries": { + "chainmail_chestplate": 0.3, + "golden_chestplate": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeChestplates": { + "entries": { + "chainmail_chestplate": 0.2, + "leather_chestplate": 0.4 + }, + "defaultItem": "air" + }, + "armoryLeggings": { + "entries": { + "chainmail_leggings": 0.3, + "golden_leggings": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeLeggings": { + "entries": { + "chainmail_leggings": 0.2, + "leather_leggings": 0.4 + }, + "defaultItem": "air" + }, + "armoryBoots": { + "entries": { + "chainmail_boots": 0.3, + "golden_boots": 0.2 + }, + "defaultItem": "air" + }, + "wardrobeBoots": { + "entries": { + "chainmail_boots": 0.2, + "leather_boots": 0.4 + }, + "defaultItem": "air" + } +} \ No newline at end of file diff --git a/config/betterdeserttemples/fabric-1_20/itemframes.json b/config/betterdeserttemples/fabric-1_20/itemframes.json new file mode 100644 index 0000000..3b53472 --- /dev/null +++ b/config/betterdeserttemples/fabric-1_20/itemframes.json @@ -0,0 +1,31 @@ +{ + "armouryItems": { + "entries": { + "arrow": 0.05, + "golden_sword": 0.1, + "bow": 0.1, + "stone_axe": 0.05, + "shield": 0.1, + "name_tag": 0.05, + "stone_sword": 0.05, + "golden_axe": 0.1 + }, + "defaultItem": "air" + }, + "storageItems": { + "entries": { + "bread": 0.2, + "melon_seeds": 0.025, + "beetroot_seeds": 0.025, + "rabbit_foot": 0.01, + "slime_ball": 0.05, + "wheat_seeds": 0.025, + "potato": 0.2, + "pumpkin_seeds": 0.025, + "honey_bottle": 0.1, + "cake": 0.1, + "cookie": 0.1 + }, + "defaultItem": "air" + } +} \ No newline at end of file -- cgit v1.2.3